I Became a Legend After My 10 Year-Long Last Stand Episode 9 Recap: Luck Returns as a Legendary Hero

I Became a Legend After My 10 Year-Long Last Stand Episode 9 Recap: Luck Returns as a Legendary Hero

After ten years of endless battle, Luck finally defeats the Demon King—but returning home brings a shock. The legendary hero is believed dead, so Luck starts over as an F-rank warrior.

The episode 9 of I Became a Legend After My 10 Year-Long Last Stand starts with Luck, Eric, and Goran finally watching the demons retreat after their brutal confrontation with the Demon King. Although they failed to defeat him permanently, they managed to inflict serious damage, giving them hope that he will not attack again for some time.

Luck is less interested in celebrating their victory than in examining the Demon King's severed arm. He wonders whether the remaining power inside it can somehow be converted into mana. His obsession with magic immediately draws teasing from his companions, who point out that he is thinking about magical experiments instead of anything resembling a normal social life.

The three warriors then prepare to leave the gloomy dimensional rift. Goran talks about finally returning to his family after such a long battle. He worries that his daughter may not even remember what he looks like, while Eric explains that having a family waiting for them gave both men the strength to keep fighting.

Luck jokes that staying single would be much easier, but the conversation is quickly interrupted when another massive wave of demons appears. The three are already exhausted, making a direct battle extremely dangerous. Luck realizes that someone has to hold the demons back while the others escape.

He tells Eric and Goran to leave the fight to him. They immediately reject the idea because the Demon King is still alive and the kingdom may need Eric's strength if he recovers. Goran also refuses to abandon Luck, but Luck has already made his decision.

Using Earth magic, Luck creates a barrier that traps Eric and Goran away from the battlefield. He reminds them that their families are waiting for them and admits that, to him, the two men are like family as well. He promises to catch up with them, then orders them to go before throwing himself against the approaching demon army.

Luck begins fighting alone. Wave after wave of demons attacks him, pushing his already exhausted body toward its limit. Just when his strength is nearly gone, a Demon General uses a technique that drains his life force. The attack becomes the breakthrough Luck desperately needs. His Learning skill allows him to acquire spells that are used against him, and he gains access to Drain Touch. Instead of being defeated by the life-draining ability, Luck turns it against his enemies.

Drain Touch changes the entire battle. Luck can now recover his strength while simultaneously draining his opponents. He realizes that this ability could allow him to continue fighting for an extremely long time, and the endless battle begins. Weeks turn into months, and Luck eventually loses track of how long he has been fighting. Even sleep becomes something he has to work around. Whenever exhaustion overwhelms him, he uses Marionette, allowing his body to continue fighting while his mind rests.

The prolonged battle gradually strips away Luck's sense of normal life. After fighting for so long without food, rest, or human companionship, he admits that he barely feels human anymore. Eventually, after defeating countless enemies, Luck wonders whether he has finally eliminated them all.

But the battle is not over. The Demon King returns far sooner than Luck expected. Luck immediately prepares for another decisive confrontation. Rather than allowing the Demon King to freely use his powerful fire magic, Luck decides to fight at close range and keep the pressure on him.

Luck uses Drain Touch during the battle, but the Demon King's strength makes the fight extremely dangerous. Luck realizes that his opponent's wounds are more serious than expected, yet he knows he must recover quickly or lose the advantage.

The Demon King possesses the fearsome power of a Hexblade, but Luck refuses to rely on a sword. He identifies himself as a sorcerer and unleashes Imprisoning Hellfire. The spell forces the Demon King to defend against the flames while Luck continues using Drain Touch.

Luck's strategy is simple but deadly. The Demon King cannot properly defend against both attacks at the same time. If he concentrates on surviving Imprisoning Hellfire, Drain Touch continues stealing his life force. If he focuses on Drain Touch, the hellfire threatens to overwhelm him.

With the Demon King trapped between those two threats, Luck pushes the attack to its conclusion. The combination finally works, and Luck defeats the Demon King. After the battle, Luck emerges from the dimensional rift and finds himself on a road with no idea where he is. His adventurer card has been burned, and he has no money, leaving him with little more than his incredible power and a desire to figure out what happened.

He eventually reaches what appears to be the Royal Capital. After receiving clothes from people who helped him, Luck decides to visit Goran first. He is stunned by how enormous Goran's residence has become. Luck approaches the entrance and asks to see Goran, but the servant refuses to let him inside without an appointment. Luck insists that Goran will recognize his name, but the servant assumes he is simply another person trying to gain access. Unable to get through the door, Luck gives up and decides to visit the Adventurers Guild instead.

On his way there, Luck notices a large stone statue that was not present before his disappearance. He asks someone nearby who it represents and receives an answer that completely changes his understanding of what happened.

The statue is dedicated to Great Saint Luck, a legendary hero who, ten years earlier, supposedly held back a massive demon horde alone inside a dimensional rift. According to the story, his sacrifice saved the entire world. Luck is stunned. He realizes that the legendary Saint Luck is actually him, and that everyone outside the dimensional rift believed he died ten years ago. What felt like one continuous battle to Luck had lasted an entire decade in the outside world.

At the Adventurers Guild Headquarters, Luck finally gets the reunion he has been looking for. Goran sees him alive and becomes overwhelmed with emotion. Luck is surprised to discover that his old companion has aged considerably during the ten years he was gone.

Luck then discovers just how much time has passed when he is given food. He reveals that he has not eaten anything for ten years because Drain Touch provided the energy necessary to keep him alive. After such an extreme fast, Goran insists that he should not immediately eat solid food and orders rice gruel instead.

Eric soon arrives, and the reunion becomes even more emotional. Both Eric and Goran have aged, while Luck has not changed at all. In fact, Luck appears even younger than before. The strange change leads Luck to a possible explanation. When he defeated the Demon King using Drain Touch, he absorbed a large amount of the Demon King's life force. Luck suspects that this massive transfer of life energy may have affected his body and prevented him from aging normally.

Luck also learns that Eric and Goran have risen dramatically during the decade. Eric is now King, while Goran has become the Grand Master of the Adventurers Guild. The kingdom had spent years strengthening its military because everyone expected the Demon King to recover and launch another invasion. Luck's revelation that he has already defeated the Demon King changes everything. The kingdom now owes its supposed dead hero an enormous reward.

Luck learns that he has already been honored as a savior and great sage. He has even been given the title of supreme sorcerer and named Archduke Luck Franzen. Instead of being pleased, Luck is immediately annoyed by the complicated title and especially by the idea of becoming nobility.

The statue also becomes part of the conversation. Eric and Goran explain that the sculptor had never actually met Luck and created the statue using their descriptions. Luck is amused that the statue makes him look better than the men who knew him personally.

There is, however, a serious political problem. Luck was believed to have died ten years ago, and he had no family to inherit his position. His sudden return could create complications for the kingdom and the nobility. Eric and Goran decide that the easiest solution is to keep the official story intact. The world will continue believing that Luck died as a hero. Luck agrees because the arrangement gives him an opportunity he actually wants: a completely fresh start.

Rather than live as a famous hero or nobleman, Luck chooses to return to adventuring from square one. A new adventurer card is prepared for him using an information-masking spell. His true identity is hidden, and only the name Lock appears publicly.

His real identity is Luck Lock Franzen, while his most powerful job, S-Rank Supreme Sorcerer, is also concealed. Instead, the card displays his second job as an F-Rank Warrior. For Luck, this is exactly what he wants. He has already spent years fighting the strongest enemies imaginable, so starting from the bottom feels more appealing than taking on another legendary battle immediately.

Luck then returns to the Adventurers Guild under his new identity. The receptionist, Arone, receives him and becomes concerned when he requests a goblin-extermination mission by himself. She warns that rookie adventurers often underestimate goblins and can easily die when attempting these jobs alone.

Before Lock can insist on going alone, two other F-rank adventurers offer to join him. Ario is a young mage capable of using Fireball, while his younger sister Ginny serves as an archer and scout. The guild approves the three-person team, leaving Lock with little choice but to work alongside them.

The group investigates a farming area that has suffered significant losses. Two months of stored crops, two cows, and three sheep have disappeared. Damage to the western fence suggests that the goblins are approaching from that direction. Ginny proves to be a capable scout and quickly identifies the likely location of the goblin den. Lock is impressed by her instincts because she appears much more skilled than her F-rank status suggests.

However, Lock notices something the others miss. The number of goblins is greater than their initial estimate, and some footprints have been deliberately concealed. That immediately raises a red flag because ordinary goblins should not possess the intelligence required to hide their tracks.

Lock suspects that another monster is controlling the goblins. He briefly considers warning Ginny, but chooses not to reveal everything. He believes young adventurers need to learn through experience, including failure. Still, Lock understands that withholding the information makes him responsible for their safety. He silently promises that he will not allow either Ario or Ginny to die.

The group eventually discovers the goblin den inside an old mine shaft. Lock takes command of the approach. Since goblins are nocturnal, he decides that attacking during daylight gives the team an advantage. Lock takes the lead, instructs Ginny to provide covering fire and protect their rear, and tells Ario to conserve his magic. The plan allows the three adventurers to push deep into the mine while minimizing unnecessary risks.

They soon discover that the goblin population is far larger than expected. The team defeats more than thirty goblins, confirming Lock's earlier suspicion that the initial estimate was badly wrong. Ario eventually reaches the limit of his magical reserves, while Ginny has only three arrows remaining. Lock immediately orders the group to withdraw rather than continue deeper into the mine with their resources nearly exhausted.

The decision proves to be the correct one when they encounter a Goblin Lord. A monster of that level explains part of the unusual goblin behavior, but Lock notices that something still does not make sense. The goblins have been stealing food and livestock in small, systematic amounts. That pattern suggests that someone has been giving them organized instructions. Yet Lock cannot sense that kind of intelligence from the Goblin Lord itself.

That leaves Lock with one disturbing conclusion: the Goblin Lord is not the real mastermind. Something else is controlling the goblins from deeper within the den. As the episode closes, Lock and his new companions are left facing the possibility that their simple F-rank goblin extermination mission is connected to a much more intelligent and dangerous enemy. The next challenge is waiting somewhere deep inside the mine.

Episode 9 is a major turning point for Luck, balancing an intense survival battle with a surprisingly lighthearted second half. The opening delivers the episode’s biggest achievement as Luck learns Drain Touch, allowing him to survive years of continuous combat before finally defeating the Demon King with a clever combination of Drain Touch and Imprisoning Hellfire. The emotional impact comes after the battle, when Luck discovers that ten years have passed and that everyone believed he died as Saint Luck. Seeing Goran and Eric aged while Luck remains unchanged makes his return especially meaningful. Rather than accept fame, nobility, or his hidden S-rank status, Luck chooses to become Lock, an F-rank warrior, giving himself a chance to experience adventuring from scratch. The new goblin mission adds a fun change of pace while quietly setting up the next threat, as Lock realizes the goblins are following orders from something more intelligent than their Goblin Lord.

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